Kaiju Cards Litepaper
  • 💡Intro
  • ➡️Get Started Now
  • ⚔️The Kaiju Cards Game
    • 👋Good Earth
    • 🎮Gameplay
      • 🐸Team Building
      • 🎴Battle Gameplay
      • 📄Battle Gameplay Tutorial
      • ✍️Scoring
    • ➡️Game Roadmap
    • 💿Web2 Distribution
  • 🪙Earning and Economy
    • 🆓F2P Earning
    • ⚔️Battle Pass
      • 🗡️Active Earning via Gameplay
      • 🏖️Passive Earning via Staking
    • 💎Tokenomics and Jewels
    • 🗺️Economy Features Roadmap
      • 🦅Age of Migration
      • 🌄Age of Discovery
      • 🔥Age of Ritual
      • 💎Age of Plenty
      • 🏙️Age of Society
      • 🌎Age of Expansion
  • 📚NFT Collection Guide
    • 🥇The Genesis Collection
    • 🐸The Pioneer Collection
    • 🍄The Adventurers Collection
    • 🗡️Equipment and Treasure Chests
  • 🧠Treasure Partnership
  • 🎙️About Permadeath Studios
  • 🔗Official Links
  • 📪Disclaimer
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  1. The Kaiju Cards Game

Game Roadmap

Initial game design (complete)

  • Initial game design for KC was done tabletop-style, with printed out playing cards.

  • Completed September 2021

Game Demo MVP (complete)

  • After the physical playtesting round, we created a digital MVP of the game.

  • Completed January 2022

Pre-Alpha (complete)

  • This was a period of playtesting at in-person events in Los Angeles and with anonymous paid playtesters online. We used this period to catch bugs and help balance game mechanics.

  • Completed April 2022

Alpha 1 (complete)

  • Completed in December 2022, this was a private playtest for holders of our Genesis Collection.

  • Tested out core card and character mechanics.

Alpha 2 (complete)

  • Completed in February-March 2023, this was the second private playtest for holders of our Genesis Collection.

  • Same goals as alpha 1 with added cards and characters.

  • Learned a lot about user behavior around some key systems, and ended up removing an early game mechanic known as “Stances”.

Alpha 3 (complete)

  • Also known as the Pioneer Event and Fungi Festival.

  • Featured the release of all new playable characters as well as equipment and the Battle Pass progression system.

  • Also featured dramatically reworked battle systems, improved UI and UX, new game screens such as character select, and a totally refactored game client that was much more performant.

  • Completed in H2 2023.

Economy Launch (in progress)

  • Add key foundational economic features and begin iterating on social, p2p, and community ownership systems as a meta-layer around the core loop. Some key features here are:

    • Passive earning

    • Fungible token release

    • Community ownership over key economy infrastructure

  • This started in March of 2024 and will last for the rest of the calendar year.

  • See Economy Features Roadmap for more info!

Unity Port (in progress)

  • Currently expected for 2nd half 2024.

  • The goal of the Unity port is to reach parity across the browser version of the game.

Beta (up next)

  • Currently expected for 2nd half 2024

  • Will likely happen in several phases with new feature rollouts for each phase

  • It will feature

    • Longer, more immersive runs

    • New card drafting systems

    • A reworked in-run map

    • And much more!

Full release (up next)

  • Currently expected for 1st half 2025

PreviousScoringNextWeb2 Distribution

Last updated 1 year ago

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